/* Rating system designed to be used in VoIP Carriers World Copyright (C) 2013 ITsysCOM This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see */ package engine import ( "errors" "time" "github.com/cgrates/cgrates/cache2go" "github.com/cgrates/cgrates/utils" "strings" ) const ( UB_TYPE_POSTPAID = "*postpaid" UB_TYPE_PREPAID = "*prepaid" // Direction type INBOUND = "*in" OUTBOUND = "*out" // Balance types CREDIT = "*monetary" SMS = "*sms" TRAFFIC = "*internet" TRAFFIC_TIME = "*internet_time" MINUTES = "*minutes" // action price type PRICE_PERCENT = "*percent" PRICE_ABSOLUTE = "*absolute" // action trigger threshold types TRIGGER_MIN_COUNTER = "*min_counter" TRIGGER_MAX_COUNTER = "*max_counter" TRIGGER_MIN_BALANCE = "*min_balance" TRIGGER_MAX_BALANCE = "*max_balance" // minute subjects ZEROSECOND = "*zerosecond" ZEROMINUTE = "*zerominute" ) var ( AMOUNT_TOO_BIG = errors.New("Amount excedes balance!") ) /* Structure containing information about user's credit (minutes, cents, sms...).' This can represent a user or a shared group. */ type UserBalance struct { Id string Type string // prepaid-postpaid BalanceMap map[string]BalanceChain UnitCounters []*UnitsCounter ActionTriggers ActionTriggerPriotityList Groups GroupLinks // user info about groups // group information UserIds []string // group info about users } // Returns user's available minutes for the specified destination func (ub *UserBalance) getCreditForPrefix(cd *CallDescriptor) (duration time.Duration, credit float64, balances BalanceChain) { credit = ub.getBalancesForPrefix(cd.Destination, ub.BalanceMap[CREDIT+cd.Direction]).GetTotalValue() balances = ub.getBalancesForPrefix(cd.Destination, ub.BalanceMap[MINUTES+cd.Direction]) for _, b := range balances { d, c := b.GetMinutesForCredit(cd, credit) credit = c duration += d } return } // Debits some amount of user's specified balance adding the balance if it does not exists. // Returns the remaining credit in user's balance. func (ub *UserBalance) debitBalanceAction(a *Action) error { if a == nil { return errors.New("nil minute action!") } if a.Balance.Uuid == "" { a.Balance.Uuid = utils.GenUUID() } if ub.BalanceMap == nil { ub.BalanceMap = make(map[string]BalanceChain, 0) } found := false id := a.BalanceId + a.Direction for _, b := range ub.BalanceMap[id] { if b.IsExpired() { continue // we can clean expired balances balances here } if b.Equal(a.Balance) { b.Value -= a.Balance.Value found = true break } } // if it is not found and the Seconds are negative (topup) // then we add it to the list if !found && a.Balance.Value <= 0 { a.Balance.Value = -a.Balance.Value ub.BalanceMap[id] = append(ub.BalanceMap[id], a.Balance) } return nil //ub.BalanceMap[id].GetTotalValue() } func (ub *UserBalance) getBalancesForPrefix(prefix string, balances BalanceChain) BalanceChain { var usefulBalances BalanceChain for _, b := range balances { if b.IsExpired() || (ub.Type != UB_TYPE_POSTPAID && b.Value <= 0) { continue } if b.DestinationId != "" && b.DestinationId != utils.ANY { for _, p := range utils.SplitPrefix(prefix) { if x, err := cache2go.GetCached(DESTINATION_PREFIX + p); err == nil { destIds := x.([]string) for _, dId := range destIds { if dId == b.DestinationId { b.precision = len(p) usefulBalances = append(usefulBalances, b) break } } } if b.precision > 0 { break } } } else { usefulBalances = append(usefulBalances, b) } } // resort by precision usefulBalances.Sort() return usefulBalances } func (ub *UserBalance) debitCreditBalance(cc *CallCost, count bool) error { usefulMinuteBalances := ub.getBalancesForPrefix(cc.Destination, ub.BalanceMap[MINUTES+cc.Direction]) usefulMoneyBalances := ub.getBalancesForPrefix(cc.Destination, ub.BalanceMap[CREDIT+cc.Direction]) // debit connect fee if cc.ConnectFee > 0 { amount := cc.ConnectFee paid := false for _, b := range usefulMoneyBalances { if b.Value >= amount { b.Value -= amount // the conect fee is not refundable! if count { ub.countUnits(&Action{BalanceId: CREDIT, Direction: cc.Direction, Balance: &Balance{Value: amount, DestinationId: cc.Destination}}) } paid = true break } } if !paid { // there are no money for the connect fee; go negative moneyBalance := ub.GetDefaultMoneyBalance(cc.Direction) moneyBalance.Value -= amount // the conect fee is not refundable! if count { ub.countUnits(&Action{BalanceId: CREDIT, Direction: cc.Direction, Balance: &Balance{Value: amount, DestinationId: cc.Destination}}) } } } // debit minutes for _, balance := range usefulMinuteBalances { balance.DebitMinutes(cc, count, ub, usefulMoneyBalances) } allPaidWithMinutes := true for tsIndex := 0; tsIndex < len(cc.Timespans); tsIndex++ { ts := cc.Timespans[tsIndex] if paid, incrementIndex := ts.IsPaid(); !paid { allPaidWithMinutes = false newTs := ts.SplitByIncrement(incrementIndex) if newTs != nil { idx := tsIndex + 1 cc.Timespans = append(cc.Timespans, nil) copy(cc.Timespans[idx+1:], cc.Timespans[idx:]) cc.Timespans[idx] = newTs } } } if allPaidWithMinutes { return nil } // debit money for _, balance := range usefulMoneyBalances { balance.DebitMoney(cc, count, ub) } var returnError error insuficientCreditError := errors.New("not enough credit") // get the highest priority money balanance // and go negative on it with the amount still unpaid moneyBalance := ub.GetDefaultMoneyBalance(cc.Direction) for tsIndex := 0; tsIndex < len(cc.Timespans); tsIndex++ { ts := cc.Timespans[tsIndex] if ts.Increments == nil { ts.createIncrementsSlice() } if paid, incrementIndex := ts.IsPaid(); !paid { newTs := ts.SplitByIncrement(incrementIndex) if newTs != nil { idx := tsIndex + 1 cc.Timespans = append(cc.Timespans, nil) copy(cc.Timespans[idx+1:], cc.Timespans[idx:]) cc.Timespans[idx] = newTs continue } for _, increment := range ts.Increments { cost := increment.Cost moneyBalance.Value -= cost if count { ub.countUnits(&Action{BalanceId: CREDIT, Direction: cc.Direction, Balance: &Balance{Value: cost, DestinationId: cc.Destination}}) } returnError = insuficientCreditError } } } return returnError } func (ub *UserBalance) GetDefaultMoneyBalance(direction string) *Balance { for _, balance := range ub.BalanceMap[CREDIT+direction] { if balance.IsDefault() { return balance } } // create default balance defaultBalance := &Balance{Weight: 999} ub.BalanceMap[CREDIT+direction] = append(ub.BalanceMap[CREDIT+direction], defaultBalance) return defaultBalance } func (ub *UserBalance) refundIncrements(increments Increments, direction string, count bool) { for _, increment := range increments { var balance *Balance if increment.GetMinuteBalance() != "" { if balance = ub.BalanceMap[MINUTES+direction].GetBalance(increment.GetMinuteBalance()); balance == nil { continue } balance.Value += increment.Duration.Seconds() if count { ub.countUnits(&Action{BalanceId: MINUTES, Direction: direction, Balance: &Balance{Value: -increment.Duration.Seconds()}}) } } // check money too if increment.GetMoneyBalance() != "" { if balance = ub.BalanceMap[CREDIT+direction].GetBalance(increment.GetMoneyBalance()); balance == nil { continue } balance.Value += increment.Cost if count { ub.countUnits(&Action{BalanceId: CREDIT, Direction: direction, Balance: &Balance{Value: -increment.Cost}}) } } } } /* Debits some amount of user's specified balance. Returns the remaining credit in user's balance. */ func (ub *UserBalance) debitGenericBalance(balanceId string, direction string, amount float64, count bool) float64 { if count { ub.countUnits(&Action{BalanceId: balanceId, Direction: direction, Balance: &Balance{Value: amount}}) } ub.BalanceMap[balanceId+direction].Debit(amount) return ub.BalanceMap[balanceId+direction].GetTotalValue() } // Scans the action trigers and execute the actions for which trigger is met func (ub *UserBalance) executeActionTriggers(a *Action) { ub.ActionTriggers.Sort() for _, at := range ub.ActionTriggers { if at.Executed { // trigger is marked as executed, so skipp it until // the next reset (see RESET_TRIGGERS action type) continue } if !at.Match(a) { continue } if strings.Contains(at.ThresholdType, "counter") { for _, uc := range ub.UnitCounters { if uc.BalanceId == at.BalanceId { for _, mb := range uc.Balances { if strings.Contains(at.ThresholdType, "*max") { if mb.MatchDestination(at.DestinationId) && mb.Value >= at.ThresholdValue { // run the actions at.Execute(ub) } } else { //MIN if mb.MatchDestination(at.DestinationId) && mb.Value <= at.ThresholdValue { // run the actions at.Execute(ub) } } } } } } else { // BALANCE for _, b := range ub.BalanceMap[at.BalanceId+at.Direction] { if strings.Contains(at.ThresholdType, "*max") { if b.MatchDestination(at.DestinationId) && b.Value >= at.ThresholdValue { // run the actions at.Execute(ub) } } else { //MIN if b.MatchDestination(at.DestinationId) && b.Value <= at.ThresholdValue { // run the actions at.Execute(ub) } } } } } } // Mark all action trigers as ready for execution // If the action is not nil it acts like a filter func (ub *UserBalance) resetActionTriggers(a *Action) { for _, at := range ub.ActionTriggers { if !at.Match(a) { continue } at.Executed = false } ub.executeActionTriggers(a) } // Returns the unit counter that matches the specified action type func (ub *UserBalance) getUnitCounter(a *Action) *UnitsCounter { for _, uc := range ub.UnitCounters { direction := a.Direction if direction == "" { direction = OUTBOUND } if uc.BalanceId == a.BalanceId && uc.Direction == direction { return uc } } return nil } // Increments the counter for the type specified in the received Action // with the actions values func (ub *UserBalance) countUnits(a *Action) { unitsCounter := ub.getUnitCounter(a) // if not found add the counter if unitsCounter == nil { direction := a.Direction if direction == "" { direction = OUTBOUND } unitsCounter = &UnitsCounter{BalanceId: a.BalanceId, Direction: direction} ub.UnitCounters = append(ub.UnitCounters, unitsCounter) } unitsCounter.addUnits(a.Balance.Value, a.Balance.DestinationId) // DestinationId is actually a destination (number or prefix) ub.executeActionTriggers(nil) } // Create minute counters for all triggered actions that have actions operating on minute buckets func (ub *UserBalance) initCounters() { ucTempMap := make(map[string]*UnitsCounter, 2) for _, at := range ub.ActionTriggers { acs, err := accountingStorage.GetActions(at.ActionsId, false) if err != nil { continue } for _, a := range acs { if a.Balance != nil { direction := at.Direction if direction == "" { direction = OUTBOUND } uc, exists := ucTempMap[direction] if !exists { uc = &UnitsCounter{BalanceId: a.BalanceId, Direction: direction} ucTempMap[direction] = uc uc.Balances = BalanceChain{} ub.UnitCounters = append(ub.UnitCounters, uc) } b := a.Balance.Clone() b.Value = 0 uc.Balances = append(uc.Balances, b) uc.Balances.Sort() } } } } func (ub *UserBalance) CleanExpiredBalancesAndBuckets() { for key, _ := range ub.BalanceMap { bm := ub.BalanceMap[key] for i := 0; i < len(bm); i++ { if bm[i].IsExpired() { // delete it bm = append(bm[:i], bm[i+1:]...) } } ub.BalanceMap[key] = bm } for i := 0; i < len(ub.BalanceMap[MINUTES+OUTBOUND]); i++ { if ub.BalanceMap[MINUTES+OUTBOUND][i].IsExpired() { ub.BalanceMap[MINUTES+OUTBOUND] = append(ub.BalanceMap[MINUTES+OUTBOUND][:i], ub.BalanceMap[MINUTES+OUTBOUND][i+1:]...) } } }