mirror of
https://github.com/cgrates/cgrates.git
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198 lines
4.8 KiB
Go
198 lines
4.8 KiB
Go
/*
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Rating system designed to be used in VoIP Carriers World
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Copyright (C) 2013 ITsysCOM
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package engine
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import (
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"fmt"
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"sort"
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"time"
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)
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/*
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Structure to be filled for each tariff plan with the bonus value for received calls minutes.
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*/
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type Action struct {
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Id string
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ActionType string
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BalanceId string
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Direction string
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ExpirationString string
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Weight float64
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Balance *Balance
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DestinationTag, RateType string // From here for import/load purposes only
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ExpirationDate time.Time
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Units, RateValue, MinutesWeight float64
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}
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const (
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LOG = "*log"
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RESET_TRIGGERS = "*reset_triggers"
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SET_POSTPAID = "*set_postpaid"
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RESET_POSTPAID = "*reset_postpaid"
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SET_PREPAID = "*set_prepaid"
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RESET_PREPAID = "*reset_prepaid"
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TOPUP_RESET = "*topup_reset"
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TOPUP = "*topup"
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DEBIT = "*debit"
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RESET_COUNTER = "*reset_counter"
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RESET_COUNTERS = "*reset_counters"
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)
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type actionTypeFunc func(*UserBalance, *Action) error
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func getActionFunc(typ string) (actionTypeFunc, bool) {
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switch typ {
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case LOG:
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return logAction, true
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case RESET_TRIGGERS:
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return resetTriggersAction, true
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case SET_POSTPAID:
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return setPostpaidAction, true
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case RESET_POSTPAID:
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return resetPostpaidAction, true
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case SET_PREPAID:
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return setPrepaidAction, true
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case RESET_PREPAID:
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return resetPrepaidAction, true
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case TOPUP_RESET:
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return topupResetAction, true
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case TOPUP:
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return topupAction, true
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case DEBIT:
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return debitAction, true
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case RESET_COUNTER:
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return resetCounterAction, true
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case RESET_COUNTERS:
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return resetCountersAction, true
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}
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return nil, false
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}
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func logAction(ub *UserBalance, a *Action) (err error) {
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Logger.Info(fmt.Sprintf("%v %v %v", a.BalanceId, a.Balance))
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return
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}
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func resetTriggersAction(ub *UserBalance, a *Action) (err error) {
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ub.resetActionTriggers(a)
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return
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}
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func setPostpaidAction(ub *UserBalance, a *Action) (err error) {
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ub.Type = UB_TYPE_POSTPAID
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return
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}
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func resetPostpaidAction(ub *UserBalance, a *Action) (err error) {
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genericReset(ub)
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return setPostpaidAction(ub, a)
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}
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func setPrepaidAction(ub *UserBalance, a *Action) (err error) {
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ub.Type = UB_TYPE_PREPAID
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return
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}
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func resetPrepaidAction(ub *UserBalance, a *Action) (err error) {
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genericReset(ub)
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return setPrepaidAction(ub, a)
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}
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func topupResetAction(ub *UserBalance, a *Action) (err error) {
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ub.BalanceMap[a.BalanceId+a.Direction] = BalanceChain{&Balance{Value: 0}} // ToDo: can ub be empty here?
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genericMakeNegative(a)
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genericDebit(ub, a)
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return
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}
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func topupAction(ub *UserBalance, a *Action) (err error) {
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genericMakeNegative(a)
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genericDebit(ub, a)
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return
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}
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func debitAction(ub *UserBalance, a *Action) (err error) {
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return genericDebit(ub, a)
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}
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func resetCounterAction(ub *UserBalance, a *Action) (err error) {
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uc := ub.getUnitCounter(a)
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if uc == nil {
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uc = &UnitsCounter{BalanceId: MINUTES, Direction: a.Direction}
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ub.UnitCounters = append(ub.UnitCounters, uc)
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}
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if a.BalanceId == MINUTES {
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uc.initMinuteBalances(ub.ActionTriggers)
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} else {
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uc.Units = 0
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}
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return
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}
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func resetCountersAction(ub *UserBalance, a *Action) (err error) {
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ub.UnitCounters = make([]*UnitsCounter, 0)
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ub.initMinuteCounters()
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return
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}
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func genericMakeNegative(a *Action) {
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if a.Balance != nil && a.Balance.Value > 0 { // only apply if not allready negative
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a.Balance.Value = -a.Balance.Value
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}
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}
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func genericDebit(ub *UserBalance, a *Action) (err error) {
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if ub.BalanceMap == nil {
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ub.BalanceMap = make(map[string]BalanceChain)
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}
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if a.BalanceId == MINUTES {
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ub.debitMinuteBalance(a.Balance)
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} else {
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ub.debitBalanceAction(a)
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}
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return
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}
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func genericReset(ub *UserBalance) {
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for k, _ := range ub.BalanceMap {
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ub.BalanceMap[k] = BalanceChain{&Balance{Value: 0}}
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}
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ub.UnitCounters = make([]*UnitsCounter, 0)
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ub.resetActionTriggers(nil)
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}
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// Structure to store actions according to weight
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type Actions []*Action
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func (apl Actions) Len() int {
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return len(apl)
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}
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func (apl Actions) Swap(i, j int) {
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apl[i], apl[j] = apl[j], apl[i]
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}
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func (apl Actions) Less(i, j int) bool {
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return apl[i].Weight < apl[j].Weight
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}
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func (apl Actions) Sort() {
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sort.Sort(apl)
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}
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