Files
cgrates/engine/guardian.go

143 lines
3.7 KiB
Go

/*
Real-time Online/Offline Charging System (OCS) for Telecom & ISP environments
Copyright (C) ITsysCOM GmbH
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package engine
import (
"sync"
"time"
)
// global package variable
var Guardian = &GuardianLock{locksMap: make(map[string]*itemLock)}
func newItemLock(keyID string) *itemLock {
return &itemLock{keyID: keyID}
}
// itemLock represents one lock with key autodestroy
type itemLock struct {
keyID string // store it so we know what to destroy
cnt int
sync.Mutex
}
// unlock() executes combined lock with autoremoving lock from Guardian
func (il *itemLock) unlock() {
il.cnt--
if il.cnt == 0 { // last lock in the queue
Guardian.Lock()
delete(Guardian.locksMap, il.keyID)
Guardian.Unlock()
}
il.Unlock()
}
// GuardianLock is an optimized locking system per locking key
type GuardianLock struct {
locksMap map[string]*itemLock
sync.Mutex // protects the maps
}
// lockItems locks a set of lockIDs
// returning the lock structs so they can be later unlocked
func (guard *GuardianLock) lockItems(lockIDs []string) (itmLocks []*itemLock) {
guard.Lock()
for _, lockID := range lockIDs {
var itmLock *itemLock
itmLock, exists := Guardian.locksMap[lockID]
if !exists {
itmLock = newItemLock(lockID)
Guardian.locksMap[lockID] = itmLock
}
itmLock.cnt++
itmLocks = append(itmLocks, itmLock)
}
guard.Unlock()
for _, itmLock := range itmLocks {
itmLock.Lock()
}
return
}
// unlockItems will unlock the items provided
func (guard *GuardianLock) unlockItems(itmLocks []*itemLock) {
for _, itmLock := range itmLocks {
itmLock.unlock()
}
}
func (guard *GuardianLock) Guard(handler func() (interface{}, error), timeout time.Duration, lockIDs ...string) (reply interface{}, err error) {
itmLocks := guard.lockItems(lockIDs)
rplyChan := make(chan interface{})
errChan := make(chan error)
go func(rplyChan chan interface{}, errChan chan error) {
// execute
if rply, err := handler(); err != nil {
errChan <- err
} else {
rplyChan <- rply
}
}(rplyChan, errChan)
if timeout > 0 { // wait with timeout
select {
case err = <-errChan:
case reply = <-rplyChan:
case <-time.After(timeout):
}
} else { // a bit dangerous but wait till handler finishes
select {
case err = <-errChan:
case reply = <-rplyChan:
}
}
guard.unlockItems(itmLocks)
return
}
// GuardTimed aquires a lock for duration, returning an identifier which can be used later to cancel the lock or find it's status
func (guard *GuardianLock) GuardIDs(timeout time.Duration, lockIDs ...string) {
guard.lockItems(lockIDs)
if timeout != 0 {
go func(timeout time.Duration, lockIDs ...string) {
time.Sleep(timeout)
guard.UnguardIDs(lockIDs...)
}(timeout, lockIDs...)
}
return
}
// UnguardTimed attempts to unlock a set of locks based on their locksUUID
// Returns false if locks were not found
func (guard *GuardianLock) UnguardIDs(lockIDs ...string) {
var itmLocks []*itemLock
guard.Lock()
for _, lockID := range lockIDs {
var itmLock *itemLock
itmLock, exists := Guardian.locksMap[lockID]
if exists {
itmLocks = append(itmLocks, itmLock)
}
}
guard.Unlock()
guard.unlockItems(itmLocks)
return
}