Files
cgrates/engine/userbalance.go
2014-01-14 17:26:16 +02:00

426 lines
12 KiB
Go

/*
Rating system designed to be used in VoIP Carriers World
Copyright (C) 2013 ITsysCOM
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package engine
import (
"errors"
"time"
"github.com/cgrates/cgrates/cache2go"
"github.com/cgrates/cgrates/utils"
"strings"
)
const (
UB_TYPE_POSTPAID = "*postpaid"
UB_TYPE_PREPAID = "*prepaid"
// Direction type
INBOUND = "*in"
OUTBOUND = "*out"
// Balance types
CREDIT = "*monetary"
SMS = "*sms"
TRAFFIC = "*internet"
TRAFFIC_TIME = "*internet_time"
MINUTES = "*minutes"
// action price type
PRICE_PERCENT = "*percent"
PRICE_ABSOLUTE = "*absolute"
// action trigger threshold types
TRIGGER_MIN_COUNTER = "*min_counter"
TRIGGER_MAX_COUNTER = "*max_counter"
TRIGGER_MIN_BALANCE = "*min_balance"
TRIGGER_MAX_BALANCE = "*max_balance"
// minute subjects
ZEROSECOND = "*zerosecond"
ZEROMINUTE = "*zerominute"
)
var (
AMOUNT_TOO_BIG = errors.New("Amount excedes balance!")
)
/*
Structure containing information about user's credit (minutes, cents, sms...).'
This can represent a user or a shared group.
*/
type UserBalance struct {
Id string
Type string // prepaid-postpaid
BalanceMap map[string]BalanceChain
UnitCounters []*UnitsCounter
ActionTriggers ActionTriggerPriotityList
Groups GroupLinks // user info about groups
// group information
UserIds []string // group info about users
}
// Returns user's available minutes for the specified destination
func (ub *UserBalance) getCreditForPrefix(cd *CallDescriptor) (duration time.Duration, credit float64, balances BalanceChain) {
credit = ub.getBalancesForPrefix(cd.Destination, ub.BalanceMap[CREDIT+cd.Direction]).GetTotalValue()
balances = ub.getBalancesForPrefix(cd.Destination, ub.BalanceMap[MINUTES+cd.Direction])
for _, b := range balances {
d, c := b.GetMinutesForCredit(cd, credit)
credit = c
duration += d
}
return
}
// Debits some amount of user's specified balance adding the balance if it does not exists.
// Returns the remaining credit in user's balance.
func (ub *UserBalance) debitBalanceAction(a *Action) error {
if a == nil {
return errors.New("nil minute action!")
}
if a.Balance.Uuid == "" {
a.Balance.Uuid = utils.GenUUID()
}
if ub.BalanceMap == nil {
ub.BalanceMap = make(map[string]BalanceChain, 0)
}
found := false
id := a.BalanceId + a.Direction
for _, b := range ub.BalanceMap[id] {
if b.IsExpired() {
continue // we can clean expired balances balances here
}
if b.Equal(a.Balance) {
b.Value -= a.Balance.Value
found = true
break
}
}
// if it is not found and the Seconds are negative (topup)
// then we add it to the list
if !found && a.Balance.Value <= 0 {
a.Balance.Value = -a.Balance.Value
ub.BalanceMap[id] = append(ub.BalanceMap[id], a.Balance)
}
ub.executeActionTriggers(nil)
return nil //ub.BalanceMap[id].GetTotalValue()
}
func (ub *UserBalance) getBalancesForPrefix(prefix string, balances BalanceChain) BalanceChain {
var usefulBalances BalanceChain
for _, b := range balances {
if b.IsExpired() || (ub.Type != UB_TYPE_POSTPAID && b.Value <= 0) {
continue
}
if b.DestinationId != "" && b.DestinationId != utils.ANY {
for _, p := range utils.SplitPrefix(prefix) {
if x, err := cache2go.GetCached(DESTINATION_PREFIX + p); err == nil {
destIds := x.([]string)
for _, dId := range destIds {
if dId == b.DestinationId {
b.precision = len(p)
usefulBalances = append(usefulBalances, b)
break
}
}
}
if b.precision > 0 {
break
}
}
} else {
usefulBalances = append(usefulBalances, b)
}
}
// resort by precision
usefulBalances.Sort()
return usefulBalances
}
func (ub *UserBalance) debitCreditBalance(cc *CallCost, count bool) error {
usefulMinuteBalances := ub.getBalancesForPrefix(cc.Destination, ub.BalanceMap[MINUTES+cc.Direction])
usefulMoneyBalances := ub.getBalancesForPrefix(cc.Destination, ub.BalanceMap[CREDIT+cc.Direction])
// debit connect fee
if cc.ConnectFee > 0 {
amount := cc.ConnectFee
paid := false
for _, b := range usefulMoneyBalances {
if b.Value >= amount {
b.Value -= amount
// the conect fee is not refundable!
if count {
ub.countUnits(&Action{BalanceId: CREDIT, Direction: cc.Direction, Balance: &Balance{Value: amount, DestinationId: cc.Destination}})
}
paid = true
break
}
}
if !paid {
// there are no money for the connect fee; go negative
moneyBalance := ub.GetDefaultMoneyBalance(cc.Direction)
moneyBalance.Value -= amount
// the conect fee is not refundable!
if count {
ub.countUnits(&Action{BalanceId: CREDIT, Direction: cc.Direction, Balance: &Balance{Value: amount, DestinationId: cc.Destination}})
}
}
}
// debit minutes
for _, balance := range usefulMinuteBalances {
balance.DebitMinutes(cc, count, ub, usefulMoneyBalances)
}
allPaidWithMinutes := true
for tsIndex := 0; tsIndex < len(cc.Timespans); tsIndex++ {
ts := cc.Timespans[tsIndex]
if paid, incrementIndex := ts.IsPaid(); !paid {
allPaidWithMinutes = false
newTs := ts.SplitByIncrement(incrementIndex)
if newTs != nil {
idx := tsIndex + 1
cc.Timespans = append(cc.Timespans, nil)
copy(cc.Timespans[idx+1:], cc.Timespans[idx:])
cc.Timespans[idx] = newTs
}
}
}
if allPaidWithMinutes {
return nil
}
// debit money
for _, balance := range usefulMoneyBalances {
balance.DebitMoney(cc, count, ub)
}
var returnError error
insuficientCreditError := errors.New("not enough credit")
// get the highest priority money balanance
// and go negative on it with the amount still unpaid
moneyBalance := ub.GetDefaultMoneyBalance(cc.Direction)
for tsIndex := 0; tsIndex < len(cc.Timespans); tsIndex++ {
ts := cc.Timespans[tsIndex]
if ts.Increments == nil {
ts.createIncrementsSlice()
}
if paid, incrementIndex := ts.IsPaid(); !paid {
newTs := ts.SplitByIncrement(incrementIndex)
if newTs != nil {
idx := tsIndex + 1
cc.Timespans = append(cc.Timespans, nil)
copy(cc.Timespans[idx+1:], cc.Timespans[idx:])
cc.Timespans[idx] = newTs
continue
}
for _, increment := range ts.Increments {
cost := increment.Cost
moneyBalance.Value -= cost
if count {
ub.countUnits(&Action{BalanceId: CREDIT, Direction: cc.Direction, Balance: &Balance{Value: cost, DestinationId: cc.Destination}})
}
returnError = insuficientCreditError
}
}
}
return returnError
}
func (ub *UserBalance) GetDefaultMoneyBalance(direction string) *Balance {
for _, balance := range ub.BalanceMap[CREDIT+direction] {
if balance.IsDefault() {
return balance
}
}
// create default balance
defaultBalance := &Balance{Weight: 999}
ub.BalanceMap[CREDIT+direction] = append(ub.BalanceMap[CREDIT+direction], defaultBalance)
return defaultBalance
}
func (ub *UserBalance) refundIncrements(increments Increments, direction string, count bool) {
for _, increment := range increments {
var balance *Balance
if increment.GetMinuteBalance() != "" {
if balance = ub.BalanceMap[MINUTES+direction].GetBalance(increment.GetMinuteBalance()); balance == nil {
continue
}
balance.Value += increment.Duration.Seconds()
if count {
ub.countUnits(&Action{BalanceId: MINUTES, Direction: direction, Balance: &Balance{Value: -increment.Duration.Seconds()}})
}
}
// check money too
if increment.GetMoneyBalance() != "" {
if balance = ub.BalanceMap[CREDIT+direction].GetBalance(increment.GetMoneyBalance()); balance == nil {
continue
}
balance.Value += increment.Cost
if count {
ub.countUnits(&Action{BalanceId: CREDIT, Direction: direction, Balance: &Balance{Value: -increment.Cost}})
}
}
}
}
/*
Debits some amount of user's specified balance. Returns the remaining credit in user's balance.
*/
func (ub *UserBalance) debitGenericBalance(balanceId string, direction string, amount float64, count bool) float64 {
if count {
ub.countUnits(&Action{BalanceId: balanceId, Direction: direction, Balance: &Balance{Value: amount}})
}
ub.BalanceMap[balanceId+direction].Debit(amount)
return ub.BalanceMap[balanceId+direction].GetTotalValue()
}
// Scans the action trigers and execute the actions for which trigger is met
func (ub *UserBalance) executeActionTriggers(a *Action) {
ub.ActionTriggers.Sort()
for _, at := range ub.ActionTriggers {
if at.Executed {
// trigger is marked as executed, so skipp it until
// the next reset (see RESET_TRIGGERS action type)
continue
}
if !at.Match(a) {
continue
}
if strings.Contains(at.ThresholdType, "counter") {
for _, uc := range ub.UnitCounters {
if uc.BalanceId == at.BalanceId {
for _, mb := range uc.Balances {
if strings.Contains(at.ThresholdType, "*max") {
if mb.MatchDestination(at.DestinationId) && mb.Value >= at.ThresholdValue {
// run the actions
at.Execute(ub)
}
} else { //MIN
if mb.MatchDestination(at.DestinationId) && mb.Value <= at.ThresholdValue {
// run the actions
at.Execute(ub)
}
}
}
}
}
} else { // BALANCE
for _, b := range ub.BalanceMap[at.BalanceId+at.Direction] {
if strings.Contains(at.ThresholdType, "*max") {
if b.MatchDestination(at.DestinationId) && b.Value >= at.ThresholdValue {
// run the actions
at.Execute(ub)
}
} else { //MIN
if b.MatchDestination(at.DestinationId) && b.Value <= at.ThresholdValue {
// run the actions
at.Execute(ub)
}
}
}
}
}
}
// Mark all action trigers as ready for execution
// If the action is not nil it acts like a filter
func (ub *UserBalance) resetActionTriggers(a *Action) {
for _, at := range ub.ActionTriggers {
if !at.Match(a) {
continue
}
at.Executed = false
}
ub.executeActionTriggers(a)
}
// Returns the unit counter that matches the specified action type
func (ub *UserBalance) getUnitCounter(a *Action) *UnitsCounter {
for _, uc := range ub.UnitCounters {
direction := a.Direction
if direction == "" {
direction = OUTBOUND
}
if uc.BalanceId == a.BalanceId && uc.Direction == direction {
return uc
}
}
return nil
}
// Increments the counter for the type specified in the received Action
// with the actions values
func (ub *UserBalance) countUnits(a *Action) {
unitsCounter := ub.getUnitCounter(a)
// if not found add the counter
if unitsCounter == nil {
direction := a.Direction
if direction == "" {
direction = OUTBOUND
}
unitsCounter = &UnitsCounter{BalanceId: a.BalanceId, Direction: direction}
ub.UnitCounters = append(ub.UnitCounters, unitsCounter)
}
unitsCounter.addUnits(a.Balance.Value, a.Balance.DestinationId) // DestinationId is actually a destination (number or prefix)
ub.executeActionTriggers(nil)
}
// Create minute counters for all triggered actions that have actions operating on minute buckets
func (ub *UserBalance) initCounters() {
ucTempMap := make(map[string]*UnitsCounter, 2)
for _, at := range ub.ActionTriggers {
acs, err := accountingStorage.GetActions(at.ActionsId, false)
if err != nil {
continue
}
for _, a := range acs {
if a.Balance != nil {
direction := at.Direction
if direction == "" {
direction = OUTBOUND
}
uc, exists := ucTempMap[direction]
if !exists {
uc = &UnitsCounter{BalanceId: a.BalanceId, Direction: direction}
ucTempMap[direction] = uc
uc.Balances = BalanceChain{}
ub.UnitCounters = append(ub.UnitCounters, uc)
}
b := a.Balance.Clone()
b.Value = 0
uc.Balances = append(uc.Balances, b)
uc.Balances.Sort()
}
}
}
}
func (ub *UserBalance) CleanExpiredBalancesAndBuckets() {
for key, _ := range ub.BalanceMap {
bm := ub.BalanceMap[key]
for i := 0; i < len(bm); i++ {
if bm[i].IsExpired() {
// delete it
bm = append(bm[:i], bm[i+1:]...)
}
}
ub.BalanceMap[key] = bm
}
for i := 0; i < len(ub.BalanceMap[MINUTES+OUTBOUND]); i++ {
if ub.BalanceMap[MINUTES+OUTBOUND][i].IsExpired() {
ub.BalanceMap[MINUTES+OUTBOUND] = append(ub.BalanceMap[MINUTES+OUTBOUND][:i], ub.BalanceMap[MINUTES+OUTBOUND][i+1:]...)
}
}
}