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Now tracks states by passing around an empty struct as a signal to states defined on the service, as opposed to signal state changes by closing the channel. This makes sure services can only be in one state at once and allows for multiple state changes which were not possible before.
104 lines
3.6 KiB
Go
104 lines
3.6 KiB
Go
/*
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Real-time Online/Offline Charging System (OCS) for Telecom & ISP environments
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Copyright (C) ITsysCOM GmbH
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package services
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import (
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"fmt"
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"sync"
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"time"
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"github.com/cgrates/cgrates/servmanager"
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"github.com/cgrates/cgrates/utils"
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)
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// NewStateDependencies sets up state tracking using buffered channels, where
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// each service state has its own channel and they pass around a single signal.
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func NewStateDependencies(servStates []string) (stDeps *StateDependencies) {
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stDeps = &StateDependencies{stateDeps: make(map[string]chan struct{})}
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for _, stateID := range servStates {
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stDeps.stateDeps[stateID] = make(chan struct{}, 1) // non-blocking
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}
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// A single state signal is shared between all state channels.
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// Initially placed in SERVICE_DOWN during initialization.
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c, has := stDeps.stateDeps[utils.StateServiceDOWN]
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if !has {
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panic(fmt.Sprintf("missing required initial state %q", utils.StateServiceDOWN))
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}
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c <- struct{}{}
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return
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}
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// StateDependencies enhances a service with state dependencies management
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type StateDependencies struct {
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stateDeps map[string]chan struct{} // listeners for various states of the service
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stateDepsMux sync.RWMutex // protects stateDeps
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}
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// RegisterStateDependency will be called by a service interested by specific stateID of the service
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func (sDs *StateDependencies) StateChan(stateID string) (retChan chan struct{}) {
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sDs.stateDepsMux.RLock()
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retChan = sDs.stateDeps[stateID]
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sDs.stateDepsMux.RUnlock()
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return
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}
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// WaitForServicesToReachState ensures each service reaches the desired state, with the timeout applied individually per service.
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// Returns a map of service names to their instances or an error if any service fails to reach its state within its timeout window.
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func WaitForServicesToReachState(state string, serviceIDs []string, registry *servmanager.ServiceRegistry, timeout time.Duration,
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) (map[string]servmanager.Service, error) {
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services := make(map[string]servmanager.Service, len(serviceIDs))
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for _, serviceID := range serviceIDs {
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srv, err := WaitForServiceState(state, serviceID, registry, timeout)
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if err != nil {
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return nil, err
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}
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services[srv.ServiceName()] = srv
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}
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return services, nil
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}
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// WaitForServiceState waits up to timeout duration for a service to reach the specified state.
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// Returns the service instance or an error if the timeout is exceeded.
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func WaitForServiceState(state, serviceID string, registry *servmanager.ServiceRegistry, timeout time.Duration,
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) (servmanager.Service, error) {
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srv := registry.Lookup(serviceID)
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if !srv.ShouldRun() {
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switch serviceID {
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case utils.AnalyzerS:
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// Return disabled analyzer service immediately since dependent
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// services still need the instance.
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return srv, nil
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case utils.AttributeS:
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// Don't make DispatcherS wait when AttributeS is disabled.
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return srv, nil
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}
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}
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stateCh := srv.StateChan(state)
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select {
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case <-stateCh:
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stateCh <- struct{}{}
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return srv, nil
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case <-time.After(timeout):
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return nil, fmt.Errorf("timed out waiting for service %q state %q", serviceID, state)
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}
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}
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