Files
cgrates/engine/action_trigger.go
2015-09-21 14:04:50 +03:00

181 lines
6.0 KiB
Go

/*
Rating system designed to be used in VoIP Carriers World
Copyright (C) 2012-2015 ITsysCOM
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package engine
import (
"encoding/json"
"fmt"
"regexp"
"sort"
"strings"
"time"
"github.com/cgrates/cgrates/utils"
)
type ActionTrigger struct {
Id string // for visual identification
ThresholdType string //*min_counter, *max_counter, *min_balance, *max_balance
// stats: *min_asr, *max_asr, *min_acd, *max_acd, *min_tcd, *max_tcd, *min_acc, *max_acc, *min_tcc, *max_tcc
ThresholdValue float64
Recurrent bool // reset eexcuted flag each run
MinSleep time.Duration // Minimum duration between two executions in case of recurrent triggers
BalanceId string
BalanceType string
BalanceDirection string
BalanceDestinationIds string // filter for balance
BalanceWeight float64 // filter for balance
BalanceExpirationDate time.Time // filter for balance
BalanceTimingTags string // filter for balance
BalanceRatingSubject string // filter for balance
BalanceCategory string // filter for balance
BalanceSharedGroup string // filter for balance
Weight float64
ActionsId string
MinQueuedItems int // Trigger actions only if this number is hit (stats only)
Executed bool
lastExecutionTime time.Time
}
func (at *ActionTrigger) Execute(ub *Account, sq *StatsQueueTriggered) (err error) {
// check for min sleep time
if at.Recurrent && !at.lastExecutionTime.IsZero() && time.Since(at.lastExecutionTime) < at.MinSleep {
return
}
at.lastExecutionTime = time.Now()
if ub != nil && ub.Disabled {
return fmt.Errorf("User %s is disabled and there are triggers in action!", ub.Id)
}
// does NOT need to Lock() because it is triggered from a method that took the Lock
var aac Actions
aac, err = ratingStorage.GetActions(at.ActionsId, false)
aac.Sort()
if err != nil {
Logger.Err(fmt.Sprintf("Failed to get actions: %v", err))
return
}
at.Executed = true
atLeastOneActionExecuted := false
for _, a := range aac {
if a.Balance == nil {
a.Balance = &Balance{}
}
a.Balance.ExpirationDate, _ = utils.ParseDate(a.ExpirationString)
actionFunction, exists := getActionFunc(a.ActionType)
if !exists {
Logger.Warning(fmt.Sprintf("Function type %v not available, aborting execution!", a.ActionType))
return
}
//go Logger.Info(fmt.Sprintf("Executing %v, %v: %v", ub, sq, a))
err = actionFunction(ub, sq, a, aac)
if err == nil {
atLeastOneActionExecuted = true
}
}
if !atLeastOneActionExecuted || at.Recurrent {
at.Executed = false
}
if ub != nil {
storageLogger.LogActionTrigger(ub.Id, utils.RATER_SOURCE, at, aac)
accountingStorage.SetAccount(ub)
}
return
}
// returns true if the field of the action timing are equeal to the non empty
// fields of the action
func (at *ActionTrigger) Match(a *Action) bool {
if a == nil {
return true
}
// if we have Id than we can draw an early conclusion
if a.Id != "" {
match, _ := regexp.MatchString(a.Id, at.Id)
return match
}
id := a.BalanceType == "" || at.BalanceType == a.BalanceType
direction := a.Direction == "" || at.BalanceDirection == a.Direction
thresholdType, thresholdValue, destinationId, weight, ratingSubject, category, sharedGroup := true, true, true, true, true, true, true
if a.ExtraParameters != "" {
t := struct {
ThresholdType string
ThresholdValue float64
DestinationId string
BalanceWeight float64
BalanceRatingSubject string
BalanceCategory string
BalanceSharedGroup string
}{}
json.Unmarshal([]byte(a.ExtraParameters), &t)
thresholdType = t.ThresholdType == "" || at.ThresholdType == t.ThresholdType
thresholdValue = t.ThresholdValue == 0 || at.ThresholdValue == t.ThresholdValue
destinationId = t.DestinationId == "" || strings.Contains(at.BalanceDestinationIds, t.DestinationId)
weight = t.BalanceWeight == 0 || at.BalanceWeight == t.BalanceWeight
ratingSubject = t.BalanceRatingSubject == "" || at.BalanceRatingSubject == t.BalanceRatingSubject
category = t.BalanceCategory == "" || at.BalanceCategory == t.BalanceCategory
sharedGroup = t.BalanceSharedGroup == "" || at.BalanceSharedGroup == t.BalanceSharedGroup
}
return id && direction && thresholdType && thresholdValue && destinationId && weight && ratingSubject && category && sharedGroup
}
func (at *ActionTrigger) sortDestinationIds() string {
destIds := strings.Split(at.BalanceDestinationIds, utils.INFIELD_SEP)
sort.StringSlice(destIds).Sort()
return strings.Join(destIds, utils.INFIELD_SEP)
}
// makes a shallow copy of the receiver
func (at *ActionTrigger) Clone() *ActionTrigger {
clone := new(ActionTrigger)
*clone = *at
return clone
}
// Structure to store actions according to weight
type ActionTriggers []*ActionTrigger
func (atpl ActionTriggers) Len() int {
return len(atpl)
}
func (atpl ActionTriggers) Swap(i, j int) {
atpl[i], atpl[j] = atpl[j], atpl[i]
}
//we need higher weights earlyer in the list
func (atpl ActionTriggers) Less(j, i int) bool {
return atpl[i].Weight < atpl[j].Weight
}
func (atpl ActionTriggers) Sort() {
sort.Sort(atpl)
}
// clone with new id(uuid)
func (atrs ActionTriggers) Clone() ActionTriggers {
// set ids to action triggers
var newATriggers ActionTriggers
for _, atr := range atrs {
newAtr := atr.Clone()
newAtr.Id = utils.GenUUID()
newATriggers = append(newATriggers, newAtr)
}
return newATriggers
}