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Guardian unlock improvements, fixes #1043
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@@ -38,17 +38,39 @@ type itemLock struct {
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sync.Mutex
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}
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// lock() executes combined lock with increasing counter
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func (il *itemLock) lock() {
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atomic.AddInt64(&il.cnt, 1)
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il.Lock()
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}
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// unlock() executes combined lock with autoremoving lock from Guardian
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func (il *itemLock) unlock() {
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atomic.AddInt64(&il.cnt, -1)
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if atomic.LoadInt64(&il.cnt) == 0 { // last lock in the queue
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cnt := atomic.LoadInt64(&il.cnt)
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if cnt < 0 { // already unlocked
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return
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}
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if cnt == 0 { // last lock in the queue
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Guardian.Lock()
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if il.cnt == 0 { // assurance that our counter was not modified in between read and lock
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delete(Guardian.locksMap, il.keyID)
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}
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delete(Guardian.locksMap, il.keyID)
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Guardian.Unlock()
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}
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il.Unlock() // will unlock a single count so the next one waiting for lock can proceed
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il.Unlock()
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}
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type itemLocks []*itemLock
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func (ils itemLocks) lock() {
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for _, itmLock := range ils {
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itmLock.lock()
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}
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}
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func (ils itemLocks) unlock() {
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for _, itmLock := range ils {
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itmLock.unlock()
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}
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}
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// GuardianLock is an optimized locking system per locking key
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@@ -59,7 +81,7 @@ type GuardianLock struct {
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// lockItems locks a set of lockIDs
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// returning the lock structs so they can be later unlocked
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func (guard *GuardianLock) lockItems(lockIDs []string) (itmLocks []*itemLock) {
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func (guard *GuardianLock) lockItems(lockIDs []string) (itmLocks itemLocks) {
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guard.Lock()
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for _, lockID := range lockIDs {
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var itmLock *itemLock
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@@ -68,23 +90,15 @@ func (guard *GuardianLock) lockItems(lockIDs []string) (itmLocks []*itemLock) {
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itmLock = newItemLock(lockID)
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guard.locksMap[lockID] = itmLock
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}
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atomic.AddInt64(&itmLock.cnt, 1)
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itmLocks = append(itmLocks, itmLock)
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}
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guard.Unlock()
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for _, itmLock := range itmLocks {
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itmLock.Lock()
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}
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itmLocks.lock()
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return
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}
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// unlockItems will unlock the items provided
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func (guard *GuardianLock) unlockItems(itmLocks []*itemLock) {
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for _, itmLock := range itmLocks {
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itmLock.unlock()
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}
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}
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// Guard executes the handler between locks
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func (guard *GuardianLock) Guard(handler func() (interface{}, error), timeout time.Duration, lockIDs ...string) (reply interface{}, err error) {
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itmLocks := guard.lockItems(lockIDs)
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@@ -111,7 +125,8 @@ func (guard *GuardianLock) Guard(handler func() (interface{}, error), timeout ti
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case reply = <-rplyChan:
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}
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}
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guard.unlockItems(itmLocks)
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itmLocks.unlock()
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return
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}
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@@ -129,7 +144,7 @@ func (guard *GuardianLock) GuardIDs(timeout time.Duration, lockIDs ...string) {
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// UnguardTimed attempts to unlock a set of locks based on their locksUUID
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func (guard *GuardianLock) UnguardIDs(lockIDs ...string) {
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var itmLocks []*itemLock
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var itmLocks itemLocks
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guard.RLock()
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for _, lockID := range lockIDs {
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var itmLock *itemLock
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@@ -139,6 +154,6 @@ func (guard *GuardianLock) UnguardIDs(lockIDs ...string) {
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}
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}
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guard.RUnlock()
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guard.unlockItems(itmLocks)
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itmLocks.unlock()
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return
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}
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@@ -87,7 +87,10 @@ func TestGuardianTimeout(t *testing.T) {
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}
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func TestGuardianGuardIDs(t *testing.T) {
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//lock with 3 keys
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lockIDs := []string{"test1", "test2", "test3"}
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// make sure the keys are not in guardian before lock
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Guardian.RLock()
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for _, lockID := range lockIDs {
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if _, hasKey := Guardian.locksMap[lockID]; hasKey {
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@@ -95,6 +98,8 @@ func TestGuardianGuardIDs(t *testing.T) {
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}
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}
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Guardian.RUnlock()
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// lock 3 items
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tStart := time.Now()
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lockDur := 2 * time.Millisecond
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Guardian.GuardIDs(lockDur, lockIDs...)
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@@ -107,8 +112,13 @@ func TestGuardianGuardIDs(t *testing.T) {
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}
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}
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Guardian.RUnlock()
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go Guardian.GuardIDs(time.Duration(1*time.Millisecond), lockIDs[1:]...) // to test counter
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time.Sleep(20 * time.Microsecond) // give time for goroutine to lock
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secLockDur := time.Duration(1 * time.Millisecond)
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// second lock to test counter
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go Guardian.GuardIDs(secLockDur, lockIDs[1:]...)
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time.Sleep(20 * time.Microsecond) // give time for goroutine to lock
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// check if counters were properly increased
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Guardian.RLock()
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lkID := lockIDs[0]
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eCnt := int64(1)
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@@ -125,18 +135,31 @@ func TestGuardianGuardIDs(t *testing.T) {
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t.Errorf("Unexpected counter: %d for itmLock with id %s", cnt, lkID)
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}
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lkID = lockIDs[2]
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eCnt = int64(2)
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eCnt = int64(1) // we did not manage to increase it yet since it did not pass first lock
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if itmLock, hasKey := Guardian.locksMap[lkID]; !hasKey {
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t.Errorf("Cannot find lock for lockID: %s", lkID)
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} else if cnt := atomic.LoadInt64(&itmLock.cnt); cnt != eCnt {
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t.Errorf("Unexpected counter: %d for itmLock with id %s", cnt, lkID)
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}
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Guardian.RUnlock()
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time.Sleep(lockDur + secLockDur + time.Millisecond) // give time to unlock before proceeding
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// make sure all counters were removed
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for _, lockID := range lockIDs {
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if _, hasKey := Guardian.locksMap[lockID]; hasKey {
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t.Errorf("Unexpected lockID found: %s", lockID)
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}
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}
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// test lock without timer
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Guardian.GuardIDs(0, lockIDs...)
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if totalLockDur := time.Now().Sub(tStart); totalLockDur < lockDur {
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t.Errorf("Lock duration too small")
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}
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time.Sleep(time.Duration(30) * time.Millisecond)
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// making sure the items stay locked
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Guardian.RLock()
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if len(Guardian.locksMap) != 3 {
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t.Errorf("locksMap should be have 3 elements, have: %+v", Guardian.locksMap)
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@@ -149,8 +172,11 @@ func TestGuardianGuardIDs(t *testing.T) {
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}
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}
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Guardian.RUnlock()
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Guardian.UnguardIDs(lockIDs...)
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time.Sleep(time.Duration(50) * time.Millisecond)
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// make sure items were unlocked
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Guardian.RLock()
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if len(Guardian.locksMap) != 0 {
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t.Errorf("locksMap should have 0 elements, has: %+v", Guardian.locksMap)
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