Files
cgrates/engine/action_trigger.go
2016-03-08 23:39:12 +02:00

191 lines
5.5 KiB
Go

/*
Rating system designed to be used in VoIP Carriers World
Copyright (C) 2012-2015 ITsysCOM
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package engine
import (
"encoding/json"
"fmt"
"sort"
"time"
"github.com/cgrates/cgrates/utils"
)
type ActionTrigger struct {
ID string // original csv tag
UniqueID string // individual id
ThresholdType string //*min_event_counter, *max_event_counter, *min_balance_counter, *max_balance_counter, *min_balance, *max_balance, *exp_balance
// stats: *min_asr, *max_asr, *min_acd, *max_acd, *min_tcd, *max_tcd, *min_acc, *max_acc, *min_tcc, *max_tcc, *min_ddc, *max_ddc
ThresholdValue float64
Recurrent bool // reset excuted flag each run
MinSleep time.Duration // Minimum duration between two executions in case of recurrent triggers
ExpirationDate time.Time
ActivationDate time.Time
//BalanceType string // *monetary/*voice etc
Balance *BalanceFilter
Weight float64
ActionsID string
MinQueuedItems int // Trigger actions only if this number is hit (stats only)
Executed bool
lastExecutionTime time.Time
}
func (at *ActionTrigger) Execute(ub *Account, sq *StatsQueueTriggered) (err error) {
// check for min sleep time
if at.Recurrent && !at.lastExecutionTime.IsZero() && time.Since(at.lastExecutionTime) < at.MinSleep {
return
}
at.lastExecutionTime = time.Now()
if ub != nil && ub.Disabled {
return fmt.Errorf("User %s is disabled and there are triggers in action!", ub.ID)
}
// does NOT need to Lock() because it is triggered from a method that took the Lock
var aac Actions
aac, err = ratingStorage.GetActions(at.ActionsID, false)
aac.Sort()
if err != nil {
utils.Logger.Err(fmt.Sprintf("Failed to get actions: %v", err))
return
}
at.Executed = true
transactionFailed := false
removeAccountActionFound := false
for _, a := range aac {
// check action filter
if len(a.Filter) > 0 {
matched, err := ub.matchActionFilter(a.Filter)
if err != nil {
return err
}
if !matched {
continue
}
}
if a.Balance == nil {
a.Balance = &BalanceFilter{}
}
if a.ExpirationString != "" { // if it's *unlimited then it has to be zero time'
if expDate, parseErr := utils.ParseDate(a.ExpirationString); parseErr == nil {
a.Balance.ExpirationDate = &time.Time{}
*a.Balance.ExpirationDate = expDate
}
}
actionFunction, exists := getActionFunc(a.ActionType)
if !exists {
utils.Logger.Err(fmt.Sprintf("Function type %v not available, aborting execution!", a.ActionType))
transactionFailed = false
break
}
//go utils.Logger.Info(fmt.Sprintf("Executing %v, %v: %v", ub, sq, a))
if err := actionFunction(ub, sq, a, aac); err != nil {
utils.Logger.Err(fmt.Sprintf("Error executing action %s: %v!", a.ActionType, err))
transactionFailed = false
break
}
if a.ActionType == REMOVE_ACCOUNT {
removeAccountActionFound = true
}
}
if transactionFailed || at.Recurrent {
at.Executed = false
}
if !transactionFailed && ub != nil && !removeAccountActionFound {
storageLogger.LogActionTrigger(ub.ID, utils.RATER_SOURCE, at, aac)
accountingStorage.SetAccount(ub)
}
return
}
// returns true if the field of the action timing are equeal to the non empty
// fields of the action
func (at *ActionTrigger) Match(a *Action) bool {
if a == nil || a.Balance == nil {
return true
}
if a.Balance.Type != nil && a.Balance.GetType() != at.Balance.GetType() {
return false
}
var thresholdType bool
if a.ExtraParameters != "" {
t := struct {
GroupID string
UniqueID string
ThresholdType string
}{}
json.Unmarshal([]byte(a.ExtraParameters), &t)
// check Ids first
if t.GroupID != "" {
return at.ID == t.GroupID
}
if t.UniqueID != "" {
return at.UniqueID == t.UniqueID
}
thresholdType = t.ThresholdType == "" || at.ThresholdType == t.ThresholdType
}
return thresholdType && at.Balance.CreateBalance().MatchFilter(a.Balance, false)
}
func (at *ActionTrigger) CreateBalance() *Balance {
b := at.Balance.CreateBalance()
b.ID = at.UniqueID
return b
}
// makes a shallow copy of the receiver
func (at *ActionTrigger) Clone() *ActionTrigger {
clone := new(ActionTrigger)
*clone = *at
return clone
}
func (at *ActionTrigger) Equals(oat *ActionTrigger) bool {
// ids only
return at.ID == oat.ID && at.UniqueID == oat.UniqueID
}
func (at *ActionTrigger) IsActive(t time.Time) bool {
return at.ActivationDate.IsZero() || t.After(at.ActivationDate)
}
func (at *ActionTrigger) IsExpired(t time.Time) bool {
return !at.ExpirationDate.IsZero() && t.After(at.ExpirationDate)
}
// Structure to store actions according to weight
type ActionTriggers []*ActionTrigger
func (atpl ActionTriggers) Len() int {
return len(atpl)
}
func (atpl ActionTriggers) Swap(i, j int) {
atpl[i], atpl[j] = atpl[j], atpl[i]
}
//we need higher weights earlyer in the list
func (atpl ActionTriggers) Less(j, i int) bool {
return atpl[i].Weight < atpl[j].Weight
}
func (atpl ActionTriggers) Sort() {
sort.Sort(atpl)
}